January 2025

Monday, January 13, 2025

11:30 – 12:00 pm: Optional Networking
12:00 – 1:00 pm: Program

Online Only

ABOUT THE PROGRAM

Let’s Talk Learning Technology: AI, AR, VR, and Spatial Computing

Join Innovative Learning Group’s Senior Director of Technology and Visual Design, Matt Kurtin, as he reveals how four innovative advances in technology are impacting the development of custom learning and performance support solutions.

  • Artificial intelligence
  • Augmented reality
  • Virtual reality
  • Spatial computing

In this session, Matt will include examples of tools instructional designers and media developers can use to take advantage of these trends, as well as provide a forward-looking perspective about how these technologies complement each other.

ATTEND VIRTUALLY

This meeting will be available synchronously via Zoom.

To virtually attend the meeting:

  • The connection should be available by about 6:20 p.m.
  • Go to: https://stthomas.zoom.us/j/2142709060
  • You may wish to select Test computer mic and speakers.
  • Select: Join Audio Conference.

Using headphones usually provides better sound quality than relying on your computer’s speakers. Please keep in mind that we do not have the resources to provide professional-quality audio and video. The connection should be available by about 6:20 p.m. on the day of the meeting. DLF is an all-volunteer/free organization. We cannot provide technical support and are not directly affiliated with UST. Please do not contact UST if you experience problems signing in.

ABOUT THE PRESENTER

Matt Kurtin provides leadership for ILG’s programmers, animators, and graphic designers who make every learning solution more robust. His deep understanding of technologies connects ILG’s project teams to creative, innovative ideas for truly interactive, engaging client learning experiences. Matt is consultative with clients and consistently applies the latest advances in digital capability with practical application in learning.

For nearly 30 years, he has advised client organizations on their overall technology strategy for learning and performance improvement. Matt provides insight into leading best practices for use of augmented reality, virtual reality, gamification, serious games, learning portals, and learning management systems. In 2022, Matt received a VR developer certificate demonstrating proficiency in the use of the Unity engine, based on experience working on several VR projects.

Matt has a bachelor’s and master’s degree in electrical engineering from Virginia Polytechnic Institute and State University.