Monday, September 11, 2023
6:30 – 8:00 pm: Business Meeting / Program
ONLINE ONLY
ABOUT THE PROGRAM
Experience and Impact of AI, Virtual Worlds and Gaming on Learning
This program will be a RoundTable discussion regarding your experience with AI, Virtual Worlds and Gaming for Learning AND any information you would like to provide regarding the impact that AI, Virtual World and Gaming has on learning.
ATTEND VIRTUALLY
This meeting will be available synchronously via Zoom.
To virtually attend the meeting:
- The connection should be available by about 6:20 p.m.
- Go to: https://stthomas.zoom.us/j/2142709060
- You may wish to select Test computer mic and speakers.
- Select: Join Audio Conference.
Using headphones usually provides better sound quality than relying on your computer’s speakers. Please keep in mind that we do not have the resources to provide professional-quality audio and video. The connection should be available by about 6:20 p.m. on the day of the meeting. DLF is an all-volunteer/free organization. We cannot provide technical support and are not directly affiliated with UST. Please do not contact UST if you experience problems signing in.
ABOUT THE FACILITATOR
Dr. Carole Bagley will facilitate the discussion and provide each person in the zoom mtg. with the opportunity to provide their input and ask others to comment on each of the person’s information/impact/research that they provide.
Dr. Carole Bagley is a Distinguished Service Professor and currently serving as an adjunct professor for Organization Learning and Development in the College of Education, Leadership and Counseling as well as for Computer Science in the College of Arts and Sciences since 2007. She is also the president, Team Leader, and founder of her own company, The Technology Group, Inc. Before 2008, she taught full time for many years in the Department of Computer and Information Sciences.
Her research interests specialize in analyzing technology as a tool of learning, collaboration in learning, Social Media, MOOCs, Collaboration in Programming and problem solving. She has received numerous grants with STEM projects. With more than 30 years in the field of instructional technology, Dr. Bagley has made significant contributions to the field through her current and prior associations with the Minnesota Educational Computing Consortium (MECC), Control Data Corporation – Plato project, MN Department of Corrections Schools, Perfect Access Speer, Future Kids, ISPI, ASCD, the Digital Learning Forum(DLF), The Technology Group, Inc. , Capella University, MindQuest Virtual School, numerous public, private and charter schools, US govt., numerous corporations and law firms.
As Leader of the Technology Group, Inc. Dr. Bagley has provided e-Learning leadership, expertise in e-learning and face2face learning design, ROI research for several projects that included virtual worlds and gaming for corporate, higher education and K-12 audiences. Dr. Bagley has engaged in technology integration, strategic planning, workshops, seminars, publications, and keynote presentations for numerous professional organizations, corporations, law firms, Government agencies and school districts throughout Minnesota, Wisconsin and in several other states, nationally and internationally in Australia, Tanzania, Scotland and Russia. Recent projects have included a $4M inter-agency e-learning project with the Army, Navy, Coast Guard, Air Force and VA and an evaluation and selection of a Virtual World platform for the US Dept of Emergency Management.